July 4, 2022

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Neon White review: Heaven is a trip

8 min read

There are few things I hate less in games: card-based battle systems and speed running. Not because there is anything wrong with them, but more so due to the fact I immediately get nervous about them. Am I using the right deck build? Is this the right route to take to attain the fastest time? How many times do I have to do this before I get this right? All of these questions ultimately come down to a single resolution: I’m not good enough and I don’t have the patience to get better. 

So, when Neon White fell onto my lap(top), a game that mixes a card-based system with time-based levels, I understandably got fairly squeamish. Even before pressing start, I thought to myself “oh heck, this is gonna be a struggle to get through.” It’s not just me — both of these genres are a hard nut to crack across a broad gaming audience. Yet, Neon White pulls you in with its bizarre mix of puzzle-based first-person shooter gameplay and story-driven narrative — akin to the likes of Persona 5. An FPS with an anime-styled concept about what happens to the wrongdoers after death, you say? I’m on board now. 

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